THE LAWS OF COMPUTING

THE LAWS OF COMPUTING

GROSS'S POSTULATE

Facts are not all equal. There are good facts and bad facts. Science 
consists of using good facts. 


UTZ'S LAWS OF COMPUTER PROGRAMMING

1. Any given program, when running, is obsolete.
2. Any given program costs more and takes longer.
3. If a program is useful, it will have to be changed.
4. Any given program will expand to fill all available memory.
5. If a program is useless, it will be documented.
6. The value of a program is proportional to the weight of its output.
7. Program complexity grows until it exceeds the capability of the 
   programmer who must maintain it. 
8. Make it possible for programmers to write programs in english, and you 
   will find that programmers cannot write english. 


FLAP'S LAW

Any inanimate object, regardless of its position or configuration, may be 
expected to perform at any time in a totally unexpected manner for reasons 
that are either entirely obscure or else completely mysterious. 


MURPHY'S FIRST LAW

Nothing is as easy as it looks.


MURPHY'S SECOND LAW

Everything takes longer than you think.


MURPHY'S THIRD LAW

In any field of scientific endeavor, anything that can go wrong will go 
wrong. 


MURPHY'S FORTH LAW

If there is a possibility of several things going wrong, the one that will 
cause the most damage will be the one to go wrong. 


MURPHY'S FIFTH LAW

If anything just cannot go wrong, it will anyway.


MURPHY'S SIXTH LAW

If you perceive that there are four possible ways in which a procedure can 
go wrong and circumvent these, then a fifth way, unprepared for, will 
promptly develop. 


MURPHY'S SEVENTH LAW

Left to themselves, things tend to go from bad to worse.


MURPHY'S EIGHT LAW

If everything seems to be going well, you have obviously overlooked 
something. 


MURPHY'S NINTH LAW

Nature always sides with the hidden flaw.


MURPHY'S TENTH LAW

Mother Nature is a bitch.


MURPHY'S ELEVENTH LAW

It is impossible to make anything foolproof, because fools are so 
ingenious. 


MURPHY'S LAW OF THERMODYNAMICS

Things get worse under pressure.


TURNAUCKAS' OBSERVATION

To err is human; to really foul things up takes a computer.


FINAGLE'S RULES

Ever since the first scientific experiment, man has been plagued by the 
increasing antagonism of nature. It seems only right that nature should be 
logical and neat, but experience has shown that this is not the case. A 
further series of rules has been formulated, designed to help the man 
accept the pigheadedness of nature: 
1.  To study a subject best, understand it thoroughly before you start.
2.  Always keep a record of data.  it indicates you've been working.
3.  Always draw your curves, then plot the reading.
4.  In case of doubt, make it sound convincing.
5.  Experiments should be reproducible. They should all fail in the same 
    way. 
6.  Do not believe in miracles. Rely on them.
7.  If an experiment works, somthing has gone wrong.
8.  No matter what result is anticipated, there will always be someone eager 
    to (a) misinterpret it, (b) fake it, or (c) believe it happened to his 
    own pet theory. 
9.  In any collection of data, the figure most obviously correct, beyond all 
    need of checking, is the mistake. 
    COROLLARY 1. No one whom you ask for help will see it.
    COROLLARY 2. Everyone who stops by with unsought advice will see it 
    immediately. 
10. Once a job is fouled up, anything done to improve it only makes it 
    worse. 
11. Science is truth -- don't be misled by facts.


CHARLEY'S OBSERVATION

Computers were invented by murphy.


LANDAU'S PROGRAMMING PARADOXES

1. The world's best programmer has to be someone.
2. The more humanlike a computer becomes, the less it spends time computing 
   and the more it spends time doing more humanlike work. 
3. A software committee of one is limited by its own horizon and will 
   specify software only that far. 
4. When the system programmers declare the system works, it has worked and 
   will work again some day. 


TURNAUCKAS' LAW

The attention span of a computer is only as long as its electrical cord.


THE LAW OF COMPUTERDOM ACCORDING TO GOLUB

1. Fuzzy project objectives are used to avoid the embarrassment of 
   estimating the corresponding cost. 
2. A carelessly planned project will take only twice as long.
3. The effort required to correct course increases geometrically with time. 
4. Project teams detest weekly progress reporting because it so vividly 
   manifests their lack of progress. 


BLAUW'S LAW

Established technology tends to persist in spite of new technology.


BROOK'S LAW

Adding manpower to a late software project makes it later.


HOARE'S LAW OF LARGE PROGRAMS

Inside every large program is a small program struggling to get out. 


THE NINETY-NINETY RULE OF PROJECT SCHEDULES

The first 90 percent of the tasks takes 10 percent of the time and the last 
10 percent takes the other 90 percent. 


THE LAW OF COMPUTABILITY APPLIED TO SOCIAL SCIENCES

If at first you don't succeed, transform your data.


BERNETIC'S LAW
A doggone computer is man's best friend


THE PROGRAMMERS NEMESIS

Experts theorize that, through evolution and inbreeding, programmers may 
become a distinct subspecies of the human race. 


THE SYSTEM DESIGNER'S TROUBLE

All systems designed to be wonderfully efficient are hell for the people 
who supply the input and use the output. 


WAIN'S CONCLUSION

1. He who gets too big for his britches, gets exposed in the end. 
2. Staying afloat in management is easier if you don't make big waves. 
3. The only people making money these days are the ones who sell computer 
   paper. 
4. If you didn't have problems, you wouldn't need people around to help 
   solve them. Conversely, if you didn't have people around, maybe you 
   wouldn't have problems. 
5. Nothing motivates a man more than to see his boss putting in an honest 
   day's work. 
6. Bosses are so busy delegating jobs, thay have no time to do any work. 
7. When someone blows your horn, it sounds like a Cadillac. When you toot, 
   it sounds like a Volkswagon. 
8. You can tell some people aren't afraid of work by the way they fight it. 
9. People who mind their own business succeed because they have so little 
   competition. 


GIB'S LAWS OF COMPUTER UNRELIABILITY

1. Computers are unreliable, but humans are even more unreliable.
2. Any system which depends on human reliability is an unreliable system.
3. The only difference between the fool and the criminal who attack a 
   system is that the fool attacks unpredictably and on a broader front. 
4. Self-checking systems tend to have an inherent lack of reliability of 
   the system in which they are used. 
5. The error-detection and correction capabilities of any system will serve 
   the key to understanding the type of error which thay can not handle. 
6. Undetectable errors are infinite in variety, in contrast to detectable 
   errors, which by definitionare limited. 
7. Investment in reliability will increase until it exceeds the probable 
   cost of the errors or until somebody insists on getting some useful work 
   done. 


GROSCH'S LAW

Computing power increases as the square of the cost. if you want to do it 
twice as cheaply, you have to do it four times as fast. 


ISAAC ASIMOV'S THREE LAWS OF ROBOTICS

1. A robot may not injure a human being or, through inaction, allow a human 
   being to come to harm. 
2. A robot must obey orders given to it by a human being except where such 
   orders would conflict with the first law. 
3. A robot must protect its own existance as long as such protection does 
   not conflict with the first or second law. 


HOROWITZ'S SONG FOR IN-HOUSE COMPUTER PROGRAMS

"I/O, I/O, it's off to work we go ..."


HOROWITZ'S RULES

1. Wisdom consists of knowing when to avoid perfection.
2. A computer makes as many mistakes in two seconds as twenty men working 
   twenty years make. 
3. There exist unthinkable thoughts.


GALEF'S DEDUCTIONS

1. Microminiaturazation just makes the problem harder to get at.
2. Flaws found in the program will usually turn out to be flaws in the 
   system, but never vice versa. 
3. Fallible men design fallible computers.


HUNT'S LAW OF SUSPENSE

If any work has a suspense date on it, that work will be completed as close 
to the suspense date as possible regardless of how far in advance the work 
was programmed. 


A LAW FOR THE FUTURE

If it's not in a computer, it doesn't exist.


MC AULEY'S AXIOM

If a system is of sufficient complexity, it will be built before it is 
designed, implemented before it is tested, and outdated before it is 
debugged. 


MAIER'S LAWS

1. If the facts do not conform to the theory, they must be disposed of.
2. The bigger the theory the better.


ANOTHER ONE OF MURPHY'S LAWS

If mathematically you end up with the incorrect answer, try multiplying by 
the page number. 


SNAFU EQUATIONS

1. Given any problem containing n equations, there will be n+1 unknowns. 
2. An object or bit of information most needed will be least available. 
3. Any device requiring service or adjustment will be least accessible.
4. Interchangeable devices won't.
5. Badness comes in waves.


BRADLEY'S BROMIDE

If computers get too powerful, we can organize them into committee. That'll 
do them in!!! 


THE ENGINEER'S LAW

If it can't be done with jumpers, it isn't worth doing.


ARTHUR C. CLARK'S LAW

It has yet to be proven that intelligence has any survival value.


THE FAIL-SAFE THEOREM

When a fail-safe system fails, it fails by failing to be fail-safe. 


LAUNEGAYER'S MAXIM

All the world's an analog stage, and digital circuits play only bit parts. 


FEATHERSTONE'S ACCURATE STEPS TO SYSTEMS DEVELOPMENT

1. Wild Enthusiasm
2. Disillusionment
3. Total confusion
4. Search for the Guilty
5. Punishment of the iNnocent
6. Promotion of Nonparticipants


WEINBERG'S LAW

If builders built buildings the way the programmers wrote programs, the 
first woodpecker that came along would destroy civilization.